![]() ![]() This character is linked to The Cold, Calculating Jack quest.Ģ. This dark and unpleasant location offers the greatest amount of side quests of all locations you will also start a main quest The Cold, Calculating Jack. You can get there via Circus Minor, Cliff's Edge, as well as Government Square. The above map shows the Underbelly location, which lies underneath the city of Sagus Cliffs. You must talk to Stichus Automaton and it becomes available after advancing to "The Cold, Calculating Jack" main quest or "Shaky Foundations" side quest. M7,M11 – Area where you can begin travelling to: Cave of Last Words (under Caravanserai), Sticha Lair. i think i should reject this embarrassing, ambitionless, written-by-committee sludge as the failed attempt to colonize the affections of those who were earnestly affected by the travels of The Nameless One.M5 – Ladder to: Government Squarer district. but I don't want to, and nor do I think I should. but what's it all in service too? this story, that has no ideas of its own, and is just stripping the scar tissue from one of my favourite games and selling it back to me on Kickstarter? this game that is torn in a dozen different directions by a dozen different writers with no cohesive ideas other than Being Like Planescape? i could begrudgingly admit that there are things Of Interest to be found in this game. the soundtrack is actually kind of fantastic. there are moments where the various mechanical concerns of the game - the crisis events, the resource management game you play through wandering the world - do come alive. there are some characters that work: I think most of the stuff surrounding the character of Rhin is genuinely fantastic and represents a genuinely thoughtful exploration of parenthood, the kind that the medium is historically lacking in. the writing is, in a vacuum, thought of entirely as a book of disconnected sci-fi short stories you can wander through, engaging, in the moment. Part of me wants to resist labelling this a truly terrible game. it is the mcu-ification of a singular work that is very, very close to my heart. it is planescape: torment reduced to brand recognition, a funko pop of the nameless one, dak'kon in fortnite, a disney+ limited series about fall-from-grace. it is a rote mechanical feature that clads itself in one of the most resonant and evocative images of the game it's so desperately trying to summon within itself in order to afford it a weight derived entirely from the audience's recognition of that image in a completely one-dimensional way. in numenera, you find a bronze sphere - proudly labelled as such - in one of the first areas you have access to, a bronze sphere that, essentially, acts as little more than a place for your companions to hang out when you aren't with them. It's only by choosing to keep it - a choice that says a lot about your Nameless One, because the only reason you'd keep it is that you know it was important to a past version of yourself that you increasingly learn to be almost unimaginably cruel - all the way to the end of the game, do you finally learn what it is. You can - and many do - simply ignore and forget about it once it first leaves your possession, to treat it like the insignificant bauble it seems. The Bronze Sphere in Planescape was deeply important in that game, but its importance was something you had to discover. These kinds of embarrassing references are everywhere, but the one that got me to switch the game off in disgust was when you find a Bronze Sphere. ![]()
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